Level/XP based layered rewards
The essence of any play to earn system is to reward users for playing or participating in the ecosystem. While most games have one central token that gets distributed among players, we have a slightly different approach. It's apparent from the way we've been building our ecosystem that we strongly believe in a hyper tokenized economy, a philosophy where in anything that can be tokenized should be tokenized.
This hyper tokenized system lets us reward users with not just our central token BUDS, but also with all the different kinds of tokens that are tied to the game. It is important to note that these tokens are not created out of thin air and are totally dependent on the players interactions with the game economy. As an example, one of the tokens, EXP is minted to exactly match the dollar value of joints purchased in-game by players. Further details on these tokens are available in their respective pages, read HK Tokens.
One of the main aspects of our game is to own an avatar. While there are a few features within the ecosystem a user can participate in without an avatar, such as the staking or delegation, owning avatars enables players to not only take part in all the other games and features our ecosystem has to offer, but also make it highly rewarding.
Since building a level/xp/skill based rewarding system has always been in our roadmap, most games and features in the present and in the future will be highly rewarding for players depending on their avatar levels.
Below are the details of all the token and nft rewards for different avatar levels. To be eligible for these, one must have their desired avatar set as active avatar. And just in case it's not clear, as your avatar gets higher in level you will still continue to earn the rewards from lower levels.